![]() But I do also want to make sure that it's all properly proportioned and detailed on a professional level. I'm trying to keep the poly count down to a reasonable amount because I want to be able to animate this character and semi-complex clothing set without having it take like, 20 years just to animate his arm doing a 90 degree movement. obj), is that Zbrush is kinda useless on low poly meshes, lol. ![]() The first thing I noticed when moving something into Zbrush (via. But I want to bring certain parts into Zbrush just to do some detailing.įor starters, as a general rule, is that a modelling faux pas? Like, is it bad to start in Maya, then go to Zbrush, or do most people generally start anything in Zbrush that they wish to do in Zbrush? ![]() I have been working a lot to learn all I can in Maya, and as such have modeled a full character and outfit in Maya.
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